malleus monstrorum the trove

According to Goatswood lore, the Keeper of the MoonLens dwells beneath the town in a complex of ancient tunnels that are believed to connect to locations across the world. Various entries list certain immunities or vulnerabilities; use the following for clarification and guidance as needed. Kiss: drains 1D6+4 magic points by kissing a target who fails an Extreme POW roll. Its unknown if the title, Lord of the Great Abyss, is a human invention inspired by some of the human-centric forms taken by the deity. Ivy helps me with unboxing my beautiful two volume set of Malleus Monstrorum! One small but organized group is the Cult of Ghroth, who lurk in the Goatswood area of England and work to divine meaning in Ghroths passing. 163 CHAPTER 2 m a l NYARLATHOTEP: AVATAR PROFILES Sample profiles of various avatars; see individual avatar entries for Sanity loss and specific powers. bullets). Possible Blessings A handful of possible powers or abilities a cultist of this entity may possess. Until humanity is able to send a probe equipped with the right technology to investigate these stars the answers will remain unclear. Past, present, future, all are one in Yog-Sothoth. Yibb-Tstll, the watcher Sanity Loss: 1D6/2D10 Sanity points to encounter YibbTstll; 1D4/1D10 to encounter its blood in a sentient external form. Others suffering from a temporary madness, are provoked into performing indiscriminate violent acts. We use cookies on our website to make sure it works the best it can for you. Ram: a group may be targeted (those within 2 yards/meters of one another), causing 5D6 damage. TYPICAL PHYSICAL MANIFESTATION: EIHORT STR 200 CON 400 SIZ 250 Pain: costing 8 magic points, can inflict 1D6 damage to a target, causing psychic waves of pain to wrack their body. Certain humans who knowingly carry the taint of the Mythos (the tcho-tcho) seem to favor the Unspeakable One above all others and have been known to employ and treat with the creatures called byakhees, which are considered to be fully aligned with the deity. Thus, Shudde Mell and its kin were encased below the fabled city of Gharne (Africa? weight gain. Through the smoke it rose, hovering in the air, older than time and possessed of a dark ovoid body from which grew long and writhing appendages, each ending in a multitude of wicked-looking blade-like tentacles. In the main, a Hard POW negates this effect, although those at the periphery may have their roll decreased to Regular difficulty. All was ghostly white. For the most part, they are secondary to the Great Old Ones and have fewer devoted followers. It is imagined that the consequences of such an endeavor would be unappealing to most. Alternatively, may use its body-tail to smash opponents or propel itself forward to ram and crush. The Edwardian rock collector, Howard Longbridge, is believed to have written a journal concerning a series of messages he believed were transmitted to him in dreams. Where the distance is greater, add +1 magic point to the cost for each portion of 10 miles (16 km) distance; thus, if 50 miles (80 km) away, the cost would be 5 magic points. A Malleus Monstrorum Companion. Accounts speak of researchers of the strange and forbidden finding certain tomes speaking to them when reading of the Unspeakable One, which appears to mirror the strange voice heard in dreams of those possessing effigies or idols of the god. Vorvadoss may choose to appear in semi-human-like form, drawing memories and concepts from the minds of those in attendance to fashion a physicality, 214 DEITIES OF THE MYTHOS VULTHOOM Dismissal: may dismiss other entities (incl. Within 3 miles (5 km): 1/1D6 Sanity point loss. While such appearances are rare, the Messenger is cited in numerous tomes, although its connection to the Crawling Chaos is not often mentioned. TYPICAL PHYSICAL MANIFESTATION: YIBB-TSTLL STR 200 CON 240 SIZ 260 DEX 80 Hit Points: 50 Damage Bonus (DB): +5D6 Build: 6 Move: 0 Touch of Wisdom: the physical touch of Yibb-Tstlls tentacles causes others to change. For human explorers of this realm, the Old Ones ignorance of humanity may give it a reason to investigate and dissect those unfortunate enough to cross its path, or it could simply ignore such lesser life as unimportant and irrelevant. Gateway: may show scenes by opening a doorway and allowing others to peer through, or allow access through such a door. To others, such cultists are wild-eyed, manic, and intolerant. HAUNTER OF THE DARK, THE Somewhat resembles a gigantic bat, with great wings trailing a mass of tentacles, all of which seem to composed of thick black smoke. 60 DEITIES OF THE MYTHOS Cult This entity is said to be revered by some isolated communities in Polynesia, Hawaii, and along the coastal regions of the Arctic, who refer to the deity with a variety of names, usually transformed into local dialect though associated myths. Do you hear their song? Over the years he has participated in the creation and development of numerous scenarios and campaigns, beginning with Gatsby and the Great Race, back in 2005. Instead of legs, it has several long claw-tipped, vine-like tendrils that protrude from its sides. Its bulk was immense and covered in a glistening brownish fur that was most loathsome to behold. An inner darkness conceals the rotting core of corruption of mind, body, and spirit. A few wicked individuals (mostly sorcerers) have sought to capitalize on Nyogthas hunger, enticing the Old One with numerous human offerings in return for boons of magic and knowledge. Like most of Nyarlathoteps avatars, the Tick Tock Man is an agent of chaos, seemingly designed to push humanity (and possibly other species) technologically forward while also fast-forwarding them into oblivion, that, or the desire to drive an individual or group to madness, and through such madness cause damage and far-reaching consequences to society at large. Known human cults operate in the Severn Valley area, specifically in the cities of Brichester and Camside. Such cults as there are may deposit idols or effigies of the deity for some purpose, bringing doom to those unfortunates who look upon these nasty figurines. With new illustrations throughout by master artist Loc Muzy, the many horrors of the Mythos are brought to stunning life. Where cults to this entity exist, a common rite is a ceremonial bloodletting in which adherents cut their arms to let their blood drip onto idols of their god. The small spider-thing acted like a parasite and seemed to gain command of the human, and both spider and human were sent back into the world. Magic POW: 350 Magic Points: 70 Spells: none. Thus, in human form, the Crawling Chaos may take a behind-the-scenes role, prompting others to acts and schemes of personal and societal downfall, or take center stage hidden behind a kindly smile or as a trusted friend to offer glimpses of cosmic wisdom and cajole the crowd to rid themselves of morality and find new freedom in unrestrained abandon. According to historical accounts, a vexillation (detachment) of Roman soldiers discovered an ancient stone door while undertaking maneuvers in Britain. 38 DEITIES OF THE MYTHOS - B - The connection with the shan is of interest, as these beings hold Baoht Zuqqa-Mogg in some regard; perhaps seeing it as a lesser but equally valuable deity to Azathoth/XadaHgla. Be not caught by its writhing and boneless limbs lest you become wrapped in the darkest night and choked of life. Loc Muzy, Mariusz Gandzel & Claire Delpe. 90% (45/18), damage 10D6 60% (30/12), damage 4D10 Armor None. Leap: able to jump up to 20 yards/meters, may suddenly leap onto a target (those standing close together may all be affected) and crush them with its bulk. The truth is unknown and the historical record is fragmentary at best. This light burns cold and is death. Difficult to tell apart. THE ENTRIES ENTRY FORMAT The format of the entries in this volume is slightly different from standard monster profiles, and is changed from previously published versions. If I have a question about a Cthulhu Mythos monster this is probably the first place I'm going to go to now. Whether this so-called Sixth Sathlatta enables physical travel is uncertain, as the tales suggest the journey is one of dream and nightmare. Spit: caustic salvia delivers 1D6+4 damage, has a base range of 20 yards/meters, and causes clothing and skin to eaten away (causing a further 1 damage on the following 1D4 rounds; negated by washing off the acid). Certainly, the only organized cult, known as the Servants of the Crawler, or sometimes just as the Crawlers, is based in this region and appears to have existed for around 1,000+ years. At the worst point of the storm, the STR roll is at Extreme difficulty. Get the rulebook here. Occasionally, sacrificial victims return, transformed in body to resemble faun or satyr-like creatures whose faces resemble those sacrificed (see Gof nn Hupadgh). Though, what accounts we have imply that the mere presence of Zu-che-quon is anathema to earthly life (Eibons texts remain quiet on the subject). Does it have a physical body? humanity to conjure meaning and definition to explain such phenomena, with the entity reshaped and fashioned in the likeness of earthly gods. The affected person may see through the illusion with a successful INT roll, at which point it no longer can affect them. Manipulate Minds: Eihort is able to use the following psychic abilities on humans. On occasion, the deity might deign to appearusually sat on the top of a stone pillarand oversee the blood rites while granting boons to its most favored. Trunembra, angel of music Sanity Loss: 1D4/2D10 Sanity points to hear or experience Trunembra. Lets talk about rpgs! n/a Armor None. Despite efforts, no consistent details regarding this alleged incident have been forthcoming, and it remains uncertain as to the veracity of the episode. Occasionally, a Kn-yanian ritual to Nug and Yeb may be honored with elements of the gods manifesting among the worshippers and joining in with the orgiastic rites, with numerous spawn of Nug and Yeb birthed as a result. Perhaps, some truth lies at the heart of this, with the former being the progeny or an externalized portion of the latter. Having illustrated the cover of the Call of Cthulhu video game, collections of Lovecrafts short stories, and comic books, it seems that illustrating Lovecrafts universe is a common thread throughout his professional career. GREAT OLD ONES Abhoth 23 Aphoom Zhah 25 Arwassa 27 Atlach-Nacha 29 Baoht Zuqqa-Mogg 39 Bugg-Shash 43 Byatis 45 Chaugnar Faugn 47 Cthugha 49 Cthulhu 51 Cthylla 62 Cyegha 65 Cymaeghi 67 Cythulos 69 Eihort 77 Ghatanothoa 83 Ghizguth 86 Glaaki 89 Gnophkehs 91 Gol-goroth 93 Groth-golka 95 Han 97 Hastalk 99 Hastur the Unspeakable 100 Hziulquoigmnzhah 112 Idh-yaa 114 Iod 116 Ithaqua 117 Kassogtha 122 Lilith 124 Mguleloc (? Aura Something damp, rotting, and foul permeates around this entity. bullets). There does not appear to be an organized cult of the Green Man, with most groups working in isolation. Nightgaunts: always accompanied by 1D100+10 nightgaunts, of which 1D10 may be directed to do Yibb-Tstlls bidding (the others consumed with drinking its black milk). Magic POW: 150 Magic Points: 30 Spells: Call Ithaqua, Contact Gnoph-keh, Deaths Breath, Knot Flesh, Possess Corpse, Utterance of Bile; others as desired by the Keeper. The wide diversity, differing agendas, and modes of operation mean the activities of each group varies significantly, with only the holding of ceremonial rites in honor of their god common to them all, although even in this the many groups vary, with the orgiastic gatherings performed by some distinct from the sedate and civilized approach taken by others. Other names: Quum-yaa, Star Mother, Yhd-ya. Yog-Sothoth is the key and guardian of the gate. The details provided are a representative manifestation. For some, the Horned One is believed to preside over the Wild Hunt from European folklorea coterie of supernatural hunters, who are said to be an omen of ill-fortune. According to ghoul lore, Mordiggian does not transport itself magically, but rather crosses between worlds (such as the Dreamlands and the Waking World) by traversing the myriad network of ghoul tunnels, allowing it to move through its domain without hindrance. In this manner, the agents of Mhithrha may be encountered also, with investigators finding themselves caught between two foes. The Red Sisterhood, the Burning Hearts, and the Daughters of Blood are just three cults worshipping the Lady of the Woods in their own unique way and on their own terms. Thus, the machinations of sorcerers, witches, and seekers of cosmic power are the most likely routes to contact or awareness of this entity. Humans may occasionally catch a fragment, which in time burrows through their thoughts and builds within. Then shall the Old Ones be reborn anew. Alternatively, may use its hands to crush an opponents head. 231 CHAPTER 2 m a l YOG-SOTHOTH Yibb-Tstll and, perhaps troublingly, with the Unspeakable One (Hastur). Vampirism: certain high-ranking worshippers may be granted the ability to suck magic points (sometimes POW) from another by sucking out their lifeblood. Regenerates 1D10 hit points per round (death at zero hit points). Covers attacks per round, the forms of such attacks, and combat skills values. Others may be overcome with despondency, while some reach a form of enlightenment, able to conceive of Ghroths approach and devote themselves to preparing the way for Ghroth in the most distasteful and violent of acts. Cast Web (mnvr): a strong, sticky web is cast at a target, who becomes entangled (held firm) if they fail a Hard Dodge roll. Wine connoisseurs and collectors, as well as those seeking the secrets of eternal life, may hear rumors of the cults miraculous bottles and seek to obtain them, using any means available to them. The Ghouls Manuscript (unique text) English, author unknown, date unknown Sanity Loss: 1D10 Sanity points Cthulhu Mythos: +2/+4 percentiles Mythos Rating: 18 Study: 20 weeks Suggested Spells: Call/Dismiss Deity (Mordiggian), Contact Ghoul, Food of Life, Maggots, Wrack. being taken out of the area of effect (the visions ending 1D10 rounds later) or if a successful Psychoanalysis roll can be made; alternatively, an injury causing 4+ damage may bring such an affected person to their senses. Magic POW: 115 Magic Points: 23 Spells: as the Keeper desires. While being in the living presence of the deity is likely rare, its minions are far more common, and their works are liable to cause trouble and calamity if left unchecked. Even though the horror should be left to the imagination of Players, as a GM, I'd like an illustration to help me, so I can pick a detail that I can focus on or give as a hint. Touch: living cells physically touched by the Old Ones appendages are transformed into solid mineral formations if an Extreme POW roll is failed. Beyond such Mythos-aligned tcho-tcho, there seem to be few human groups concerned primarily with Zhar and Lloigor, with the Cult of the Twins perhaps being the 245 CHAPTER 2 m a l Aura horrors. Weather Control: may spend 5+ magic points to affect the weather within 5 miles of the avatar. Here's how to complete the Malleus Monstronum penance in Warhammer 40K: Darktide. Such individuals are likely to undergo sudden personality changes, become cold to the rest of humanity, and may seek to educate others in matters of cosmic truth. The warning goes so far as to suggest that even reading the words of the ritual summons may be enough to kill, stating that those with a predisposition for self-harm or who are contemplating suicide may unconsciously be driven to end their life. Certain magical weapons are said to negate their armor. Mordiggian is worshipped by some humans who have gained insight into the deity via tomes or contact with ghouls. Such sites may indeed be locations where the entity regularly resides or, perhaps, what we see here is a historical record showing the movement of Hziulquoigmnzhah from planet to planet, with it moving on once it had drained whatever sustenance it can. All Contents 2023 Chaosium Inc. All Rights Reserved. People touched by this entity find (to their cost) that its honeyed words eventually turn sour, and their actions lead to nothing but chaos. Can it control the environment? This Triumvirate of Destiny (as this grouping is sometimes called) are said to be vessels through which Nyarlathotep may speak. Recently, Cymaeghi appears to have instructed its followers to send acolytes forth into the world, to take the gods tears and use them to expand the cults reach and, in so doing, prepare the way for its ascension. What limits this Deity? Those seeking assistance would be better served traveling to the Dreamlands and speaking to one of the gods priests. Pheromones: may release a variety of pheromones, each causing a spell-like effect upon those near to the entity. Something in the human brain detects Basts presence and manufactures an image, that of a cat- or lion-headed woman. The writings go on to describe a symbiotic relationship between its Martian worshippers and Vulthoom where both live a cyclic existence of a thousand years of sleep followed by a thousand years of activity. Magic POW: 135 Magic Points: 27 (60)** Spells: Animate Mummy, Appear Human (variant), Bind Enemy, Bring Haboob, Contact Lloigor, Create Child of the Sphinx, Implant Fear, Parting Sands; others as the Keeper desires. Some dreamers speak of a tale that describes Vorvadoss being born from the dreams of Nodens, which certain scholars take to mean Nodens son, while others think of it being a splinter of Nodens that (over time) took unique shape and form. All Ss are sibilants. A person surviving the encounter with half or more of their POW remaining regenerates their lost POW at 1D10 points per week; if surviving with less than half POW, a person regains 1D6 points per week up to a maximum of 50 percent of their current POW value (i.e. Possible Blessings Create Darkness: causes a zone of total darkness 20 yards/ meters in diameter (costing 2 magic points). All mundane weapons (incl. If so, one may presume that the immense gravity and acoustic waves produced by the raging storms within the Red Spot form (at least in part) the prison holding these Lesser Old Ones. Curious about the difference? TYPICAL PHYSICAL MANIFESTATION: IDH-YAA Powers Cosmic Wisdom: those who behold the entity may be blessed with cosmic wisdom. Of course, alongside the physical change, the victim develops a craving for dead and rotting human fleshthe consumption of which quickly destroys what points of Sanity they may have left. For many scholars, Kassogtha is like a cosmic sickness that seeps into life, corrupting and mutating it in foul ways. Certain forms of protection may help to withstand Arwassas scream, such as loud music, which either prevents or diminishes the screams effects, with such protection offering a decreased difficulty to POW rolls (or a bonus die). The darkness took form: a mass of twisting gray-black flesh in which a milky-white orb, an eye of enormous size, was surrounded by clusters of reaching tentacles. 60% (30/12), damage 1D6 40% (20/8), damage 6D6 60% (30/12), victim absorbed, death on following round Telepathy: able to communicate with its own spawn over any distance, and also with humans. Combat Attacks per round: 1 per target (strike, claw, grab, crush) May attack with numerous appendages (one per target), lashing out with tentacle- or arm-like limbs (4D6 damage) or grabbing and holding on. Know Past/Future: Daoloth may grant petitioners a vision of things past or future. Of course, there are some who describe Tindalos as nothing more than the atoms of Azathoth given form, wrapping such theories into the common belief that all things begin and end with Azathoth. RLIM SHAIKORTH (Great Old One) I followed the instructions and consumed the paste I had made. Even those who have the wherewithal to solve the formula are liable to spend thousands of hours to do so. While some texts describe these ancient beings as benevolent patrons of humankind, I find such theories to be dangerous and misguided at best. Humans may resist this effect by muffling their ears or with an Extreme CON roll. In addition, those going insane from the wailing should make a combined CON and POW roll: if failed, the avatars chilling voices cause the persons physical form to come apart at the atomic level, reducing them to a watery pile of pulsating flesh, their mind destroyed in the process. Fighting 80% (40/16), damage 4D6 Grab (mnvr) 80% (40/16), damage varies (see above) The storm came upon us suddenly, violent and dark. Sometimes, simply the passing movement of an Outer God or a brief period of wakefulness is enough to send psychic and dimensional ripples across the cosmos. Some scholars believe Abhoth originally came from a place known as Uquol, although whether this is a planet or other dimension is pure speculation, while another strand of thought connects to Ubbo-Sathla, with that entity said to have spawned Abhoth. Combat Attacks per Round: 1 (bite, attach) Attach (mnvr): most times, a parasite will automatically gain control of a human while they sleep or are compelled by Atlach-Nacha. Aura If handling this entitys remains, they would feel wrong and although bone-dry would feel slick as if coated with a film of grease or oil, and the smell would be horrendous. Unbirth: cultists practice ritual murder on themselves and others, and, occasionally, a chosen one is brought back to unlife by the power of Iod. Summons: may be summoned by touching a relatively accurate image or idol of Byatis. Fighting 80% (40/18), damage 6D6 Hold and drain (mnvr) 80% (40/18), damage 1D6 plus 5 CON (see above) Powers Mesmerize: causes a single target to be compelled to walk toward Chaugnar Faugn and their destruction if an Extreme POW roll is failed. An impression of being close to something alien or the other may overwhelm some, inciting fight or flight responses. Just before the Messenger appears, the sky darkens and appears to become leaden, while all sound in the area becomes muffled or unnaturally silent. If so, such tunnels may extend as far as North America and continental Europe, and possibly deep into the Dreamlands as well. Would it be better conceived as an avatar for an existing god, perhaps portraying a certain aspect of that being? Artists are inspired to create nightmare canvases and sculptures and unable to find rest until their corrupted works of art have been completed, others are driven to write pages of incomprehensible gobbledygook, and some seem to react with crazed pathologies, driving them to murder and other horrible acts. VOLUME II CHA23169-H $XX.XX V olume Ii deities of th e mY tHOs For more information about Chaosium and Chaosium publications, please see our website at chaosium.com Printed in Lithuania Mike Mason, Scott David aniolowski, 23169-H LOc Muzy, and Paul Fricker CTH U LH U MYTHOS BESTIARY V olume Ii deities of th e mY tHOs Mike Mason, Scott David aniolowski, Loc Muzy, and Paul Fricker CREDITS Authors Layout Mike Mason, Scott David Aniolowski, with Paul Fricker Nicholas Nacario Editorial Art Direction Mike Mason, Lynne Hardy Mike Mason Cover and Interior Art Licensing Loc Muzy Michael OBrien, James Lowder, and Mike Mason Proofreading Call of Cthulhu Line Editor Matt Click and Keith Mageau Mike Mason This supplement is best used with the Call of Cthulhu (7th Edition) roleplaying game and optionally the Pulp Cthulhu sourcebook, both available separately. It reforms (from this location) in 1D6+2 months.

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