everquest afk mercenary leveling guide

Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. Direwind Cliffs is nothing but killing drops throughout most of it. They hit like trucks and run though, so bring a snare. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. I played a cleric for 9 years until I finally left. Begin murdering worgs, turning the quest in every 20 worgs. I recommend you donate to him for his grinding guides as well. Here is a quick run down of everything. At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. A NOTE ON GEAR: If you do not go through the Mines and get your tutorial set, I recommend spending any money you can get your hands on for some Simple or Rough Defiant gear. Hitting Ctrl+R to walk is very good idea here. You are using an out of date browser. The idea to help in grinding to where the other players are (level-wise) is to add two additional accounts and create a 3 box team. In both places, just clear the zone. Entire house is pretty much open at 26. Crafting Mercenaries costs 100 Coins (Rare), 300 Coins (Epic), or 500 Coins (Legendary). Edited in general directions to each zone and a blurb about the benefits of being on a live server. Chat Combat Corpse/Looting General Graphics Group Guild Pet Raid Sound Spell Task Track References What commands do you wish you knew a long time ago? I could have done slightly better there - the swarming flies gave me a surprise, and I had to remake my pet (SK) mid-lesson. Do her missions as well. To level up your Mercenaries, simply take them on bounties - they get XP for each fight you beat. WHY PLAY LIVE? Kor-Sha Laboratory (105-110) - Only really worked 2 camps in this zone. You can go higher, but it isn't really worth it IMO. Considering you should be killing three mobs every cycle in which each cycle is 10min and 40 secs, you should be killing 15 mobs an hour. Go. It's Hills of Shade all over again. Posted on February 24, 2013 by Almost Gaming. Some players are reporting trouble verifying their email address. So finding a camp could be tough depending on your chosen servers population and the hour of day. Ah yes. Some of the Shissar are undead, but most aren't and they have high HP and hit hard to boot. At around 66 if you're clearing those areas efficiently, head over to the Muramite Proving Grounds zone line. This is a short guide addressing the need of returning players. The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. He will eventually spawn a named which will very likely take you 30 minutes to kill, but isn't really hard otherwise. Talk to Marla Gaslow. A: Nope, if he dies the "Suspend" Button on his window will turn to "Revive" and you'll be able to rez your Mercenary. A second thing to do would be to spend 10 dollars on Daybreak Cash. Lots of mobs to kill here. Finally the yeti caves are a decent camp as well, offering two named yeti and if no one is doing the cockatrice then those two nameds as well. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. Otherwise, kill puslings and bubonians. This access to at least 2 nameds that I am aware of. Posts: 1,338. Q: How does shrouding effect my mercenary? Keep clearing around til you hit 48-49. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. As soon as you hit 85, do this questline. It's one of the two expansions that made me quit EQ for any length of time. There is a new set every 5 levels but it isn't really worth getting more than maybe a set for a healer merc at 75, 85, and 105. ). These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. Gaesigs and Heligs on the water side come to mind on this. Get a PL, swarm lower level content, do some HAs. BACK TO ACTUAL ZONES THAT CHANGE!! Should be an easy time though. This is a picture of the merc window. It'll give an Undead oriented hunting guide. While you're on that sidebar, read the Returning/New Player FAQ. Will continue editing as I play through on different characters. Special mercenaries are unlocked via other means, usually involving an expenditure of real money. Considering how easy it is to level on live these days, just paying for one month while you level to 110 is plenty. BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker RSS, EverQuest AFK Leveling (and AA) Guide: Its all about 3 Boxing, Phinigel TLP Server Leveling for Human Paladin Freeport, EverQuest Next Landmark: Alpha First Impressions. The mobs are around level 28-29, so it's a lot of exp for your level. Loping Plains(75-80)(PoK>Steamfont Mountains>Loping Plains) - At 75 come here and head around past Bloodmoon Keep. I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice. You must log in or register to reply here. AFK XP gains are so increadibly low/slow that it isn't even worth the time or effort, even if that time is being stolen. The other room is basically in the exact same spot except on the left side of the map. At 55-62 move to very center area of the zone and kill bigger shades and vampires. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. I avoid the crystalline horrors as they sap mana like wild. Kill lots of rotdogs and snakes. Best thing though are the nameds. NOTE: IF THE FABLED CREATURES ARE UP, DO NOT ATTACK THE BLACK REAVER. Although inadvertently getting trained is a risk youre going to take if youre afk; regardless of what xp zone youre in. It slows down a lot after 46 but is worth sticking out. Llux's guide to warrior swarming v3. The adds are just too intense. Check the sidebar of the subreddit for where to get them. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. The south camp is the three rooms near the Nobles Causeway zone line. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. Inside the hut talk to Mercenary Mdjal to hire a mercenary. You can very easily start pulling groups of 4-5 by 70 and by 72 can straight swarm pull and still not see your mercs mana fluctuate. When you rez your mercenary you will immediately be charged the Upkeep cost on him. Just be careful as sometimes this zone is level boosted for Hardcore Heritage. You can do 2 pathings in this patch (13.1B): They are very social though and you may need some crowd control. I just wanted to see why you felt AFK Merc killing was assish and if you felt the same about AFK killing. When first starting out a healer merc may seem logical, well it's not. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Feel free to tell me how terrible my suggestions are, as long as you leave a different/better idea. Owning any current expansion will also unlock these features. This works out to 4 AA (6 AA on Test) an hour while AFK. How does it help with boxing? Playing live has a few benefits. For that space in between, look up how to acquire Tier 1 group armor from House of Thule. The good news is money is now weightless! Make sure you break the room and kill the first wave of mobs slowly. Stay away from the air giants though. After Blightfire, I am assuming you start in Plane of Knowledge. Also adding a few notes about Sarith and Resplendant Temple as I spent some serious time in them lately but really just came to my conclusions about them. Coming from The Mines, start killing gnolls until 12. It's some kinda Gnomish backpack thing. For a quick example, an Apprentice Tier V mercenary caps out at a 90% rez where as a Journeyman Tier I mercenary will have a 96% rez. Just places that are more or less easy. Kill them all. The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. Find something else. I just dislike this place in total. They can take a long time, but with a little research and experience you can get the times down on her missions as well. I just want it known that this is an imperfect guide, just like every guide. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). If you'd like to see every single zone in the game that I have a guide for, head over to my Everquest Index Page. A discussion community about the greatest MMO of all time! It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. #1 I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1 Some of the spots seemed to be too volatile/too risky in terms of number of mobs for my liking. You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. Get invisibility on a character who can rez or has a healer merc at least. Honestly feel like it's impossible to beat the exp you can get here from 30-35. Also, once the room is broken, stand closer to the back wall of the room rather than the hallway. Also his armor and weapons will get better as he levels up. . You won't be able to use it until 10 or 15 respectively, but you don't need it before then. Multiple mercs with heals, buffs, and DPS and you can soar through here. Making it doubly worth it. A: Mercs are actually rather cheap to maintain. This is a picture of the window you'll see when first purchasing a Mercenary. The Call of the Forsaken expansion introduced mercenary equipment, gear you can put on your mercenary . If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Whatever you do, don't try and fight in the cave to the Commonlands exit. They are pretty well all headshotable by 63. The exp is ludicrously fast thanks to low HP mobs and repeatable quests. When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA. The old school Journeyman Rank 5 mercenary questline takes place here if you want to do it. With a group you can pull them pretty easily and have access to a HUGE number of mobs. They hit a lot harder and have a lot of HP, so if you have trouble go back to spiders and other critters until 76-77. You can box here, but the zone isn't very conducive to it. There are some sporali that are best left alone since this isn't a hotzone anymore and some birds/birdmen in the northwest corner, but otherwise it's undead elves and humans. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. So make this the exception to my disdain of HA leveling. You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. Friends of mine swear by them though, the Gyrospires especially. If you aren't saving for something in particular, consider taking these. There are also a ton of really good twink weapons to be had here, which can sell for tons of plat depending on what server you're on. Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. Also assuming you don't have access to a Druid or Wizard. While it is fastest to level in Hotzones, it is always good to have options on where to level. Mobs are spaced out and very glass cannony. Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. A: Your merc will start costing you 2g every 15 minutes at level 14. Aggressive: If you or any group member is attacked, your merc will attack. ALTERNATIVES (48-62): 46-58 Old Sebilis (From City of Mist>Emerald Jungle>Trakkanon's Teeth>Old Sebilis) - How much range you get out of this zone is dependent on if it's a hot zone or not IMO. Brother Island (Guild Hall>Deluge>Tempest Temple>Brother Island) - This zone is great because there are almost no Kill on Sight mobs, allowing you to wander freely. It's a hotzone some of the time which is awesome and the rest of the time it has a crazy high dungeon experience bonus (maybe. The respawn rate is also ludicrously high. That's all I have for now folks. Click here for more information. You can hire a Mercenary at any Mercenary Liaison. You can get yourself a mercenary for free to help in your leveling. Blightfire Moors is also a hotzone sometimes, so this could go even faster if you're lucky. Once you reach the wasps that are over there, start killing the wasps. At 6-7 go into the middle cave and kill pumas. At 12, all start killing gnolls or skeletal ogres. Just get access to the second of his HAs, Artifacts of Great Importance. Best thing about this zone is the simplicity of getting to it. BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. The water and earth giants are the easiest giants, and the fire giants aren't too bad. Stay at the entrance until you get to 80, then you can push into the north pathway. Ive left a trio of toons in the tutorial afk, not for the sole purpose of xpin, but I had something come up and left the keyboard. To help you on your leveling journey, this EverQuest Leveling Guide has been updated for all updates and patches as of 2022.

Healing 'brick City Answer Key, Broward Plane Crash Graphic Video, Couples Tower Isle Tips, Articles E